![]() ![]() How to get more throughput? We need more blocks. So some of you may find this annoying because only 1 train can pass the block at a time. If the station is occupied the next train will stop at the first pre-signal in front of the block! That means they keep “looking” for the next normal signal. Here multiple pre-signals are chained on the lower track. So this is the solution with pre-signals. Remember the rules from the intro? Here they won’t solve it, because the train occupying the block would still be there if we don’t move the signal. There is also another solution without moving signals. The train at the yellow signal wants to go to the occupied station, so it will wait and not enter the block. So depending on where the train wants to go, it will let it through). This is because at least one signal it is “looking at” is green and at least one is red. As you can see the arrow on the signal of the upper track is now green. First the easy solution with pre-signals in front of the block and a repositioning of one signal to make sure no train stands inside the block. So to prevent this, we need to make sure no train can enter the block before it is 100 % sure that it can leave it, therefore making space for all the other trains. A normal signal checks the whole block, so even if the train inside the block is on the other track, the block is still occupied. ![]() The train waiting in front of the station is still occupying the block (indicated with the red rectangle). There is no train in its way, so why does it stop? Look at the arrows (if you select a signal you get this view!). So I saw some people use this kind of crossing and wondering why the train on the upper track can’t go through. This easy 2 platform station with just one pre-signal will avoid blocking your station entries. The block remains free for the trains in the station to leave it. Even before the train arrives the arrow below the signal is red, so it won’t let the train enter the block in front of the station. So the pre-signal doesn’t “look around the corner” to the signal at the exit of the block in front of the station). In this game they work like the normal signals with one addition: They will look at the next normal signals and only give a green light if at least one of the following signals is green (note here, that only the signals in front of the station count and both of their arrows are red. To solve this the pre-signals are needed. However, if a third train arrives it will enter the free block and just stop at one of the signals in front of the station: The green arrow in front of the signal also tells us that. That is because the block (indicated with the red rectangle) in front of the station is free. Here 2 trains are in the station and the first signal is still green. So this is a very basic station with just normal block signals and a train entering it. (In some cases these rules won’t work and this guide will show one example!) Station Entries
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