![]() ![]() But if you keep yourself focused on the story (to get the points at which you unlock the upgrades) for a bit, the ramp up in difficulty is far smoother. You are NOT empowered to move very freely until you can afford a bunch of the upgrades to the motorcycle. Tue 11th Jan They definitely did themselves no favors with the unreliable game engine (until multiple patches) and the way they handled the difficulty ramp of the motorcycle.Īs someone who loved platinuming it, I always recommend it to friends with the caveat that for a good number of hours, it is MUCH more a survival game than anything else.Let’s sink our teeth into this and do something even more epic." ![]() ![]() I knew adding one or two more layers to the systemic elements of it would have been something that we could have wrapped our heads around, it would have led to a ton of richness for the players and a ton of unique open-world moments and responses that we haven’t seen before. And if they’re simple, they can be elegant and very rich for the player. However, a decreasing bar would quickly appear telling you to swim back to shore.įor Days Gone 2, Ross wanted to build on that very basic mechanic. Telemetry data showed that many playtesters were actually dying to drowning (as well as their own Molotov cocktails), so a very basic animation was implemented to allow players to temporarily enter the water. Ross doesn't explain why swimming wasn't possible, but due to the setback, water was used as a boundary throughout the map. The sequel would also allow you to swim, which wasn't a thing in the original game due to story reasons and engineering constraints. Ross explains how he wanted "bears to dig through trash cans, wolves to roam and hunt more dynamically, and generally give every enemy and ally more varied behaviours". I think this would have been a little bit more – I don’t want to say Avengers, but something where the player had resources, he had some sort of the remnants of whatever the government had." AI would also have been improved, particularly for animals. "The tone would have expanded one ring outward towards some of the new reality. "Well, what can we do with that? Okay, we were married before the apocalypse, but what about the future?" Days Gone 2 would have kept the heavy focus on narrative as well as the bike, but the tone would expand to a bigger scale. John's relationship with his wife Sarah and their dynamics Ross remarks they may not be happy together. The follow-up would have explored protagonist Deacon St. Ross saw his plans for a sequel as the "definitive version" where he "didn’t have to necessarily apologize for so much". After sharing some fairly unreliable stats on how Days Gone sold, he has now appeared in an interview with USA Today detailing his pitch for the rejected Days Gone 2. The director of the original game, Jeff Ross - who left Sony Bend at the end of 2020 - can't stop sharing details surrounding the developer itself, management, and the scrapped plans for a sequel at the moment. ![]()
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